update deprecations for c3 0.7.9

This commit is contained in:
Alessandro Mauri 2026-03-11 17:17:22 +01:00
parent e7356df5d1
commit e59190d353
3 changed files with 6 additions and 6 deletions

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@ -171,7 +171,7 @@ enum GPUTextureFormat : inline CInt {
GPU_TEXTUREFORMAT_ASTC_12X12_FLOAT GPU_TEXTUREFORMAT_ASTC_12X12_FLOAT
} }
typedef GPUTextureUsageFlags = uint; typedef GPUTextureUsageFlags @constinit = uint;
const GPUTextureUsageFlags GPU_TEXTUREUSAGE_SAMPLER @builtin = (1 << 0); const GPUTextureUsageFlags GPU_TEXTUREUSAGE_SAMPLER @builtin = (1 << 0);
const GPUTextureUsageFlags GPU_TEXTUREUSAGE_COLOR_TARGET @builtin = (1 << 1); const GPUTextureUsageFlags GPU_TEXTUREUSAGE_COLOR_TARGET @builtin = (1 << 1);
@ -205,7 +205,7 @@ enum GPUCubeMapFace : inline CInt {
GPU_CUBEMAPFACE_NEGATIVEZ GPU_CUBEMAPFACE_NEGATIVEZ
} }
typedef GPUBufferUsageFlags = uint; typedef GPUBufferUsageFlags @constinit = uint;
const GPUBufferUsageFlags GPU_BUFFERUSAGE_VERTEX @builtin = (1 << 0); const GPUBufferUsageFlags GPU_BUFFERUSAGE_VERTEX @builtin = (1 << 0);
const GPUBufferUsageFlags GPU_BUFFERUSAGE_INDEX @builtin = (1 << 1); const GPUBufferUsageFlags GPU_BUFFERUSAGE_INDEX @builtin = (1 << 1);
@ -225,7 +225,7 @@ enum GPUShaderStage : inline CInt {
GPU_SHADERSTAGE_FRAGMENT GPU_SHADERSTAGE_FRAGMENT
} }
typedef GPUShaderFormat = uint; typedef GPUShaderFormat @constinit = uint;
const GPUShaderFormat GPU_SHADERFORMAT_INVALID @builtin = 0; const GPUShaderFormat GPU_SHADERFORMAT_INVALID @builtin = 0;
const GPUShaderFormat GPU_SHADERFORMAT_PRIVATE @builtin = (1 << 0); const GPUShaderFormat GPU_SHADERFORMAT_PRIVATE @builtin = (1 << 0);
const GPUShaderFormat GPU_SHADERFORMAT_SPIRV @builtin = (1 << 1); const GPUShaderFormat GPU_SHADERFORMAT_SPIRV @builtin = (1 << 1);
@ -364,7 +364,7 @@ enum GPUBlendFactor : inline CInt {
GPU_BLENDFACTOR_SRC_ALPHA_SATURATE GPU_BLENDFACTOR_SRC_ALPHA_SATURATE
} }
typedef GPUColorComponentFlags = char; typedef GPUColorComponentFlags @constinit = char;
const GPUColorComponentFlags GPU_COLORCOMPONENT_R @builtin = (1 << 0); const GPUColorComponentFlags GPU_COLORCOMPONENT_R @builtin = (1 << 0);
const GPUColorComponentFlags GPU_COLORCOMPONENT_G @builtin = (1 << 1); const GPUColorComponentFlags GPU_COLORCOMPONENT_G @builtin = (1 << 1);
const GPUColorComponentFlags GPU_COLORCOMPONENT_B @builtin = (1 << 2); const GPUColorComponentFlags GPU_COLORCOMPONENT_B @builtin = (1 << 2);

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@ -1,6 +1,6 @@
module sdl3::sdl; module sdl3::sdl;
typedef Keycode = uint; typedef Keycode @constinit = uint;
const Keycode K_EXTENDED_MASK @builtin = (1 << 29); const Keycode K_EXTENDED_MASK @builtin = (1 << 29);

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@ -5,7 +5,7 @@ typedef PenID = uint;
const MouseID PEN_MOUSEID @builtin = ((MouseID)-2); const MouseID PEN_MOUSEID @builtin = ((MouseID)-2);
const TouchID PEN_TOUCHID @builtin = ((TouchID)-2); const TouchID PEN_TOUCHID @builtin = ((TouchID)-2);
typedef PenInputFlags = uint; typedef PenInputFlags @constinit = uint;
const PenInputFlags PEN_INPUT_DOWN @builtin = (1 << 0); const PenInputFlags PEN_INPUT_DOWN @builtin = (1 << 0);
const PenInputFlags PEN_INPUT_BUTTON_1 @builtin = (1 << 1); const PenInputFlags PEN_INPUT_BUTTON_1 @builtin = (1 << 1);