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ugui.c3l/resources/shaders/source/rect.frag.glsl

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A lot of work * moved all ugui code to lib/ugui.c3l and made it a library/module * started work on a sdl3 renderer, with shaders etc * added the new sdl3.c3l library as a dependency * makefile is for the renderer
2025-06-01 16:44:31 +02:00
#version 450
layout(location = 0) in vec4 col;
layout(location = 0) out vec4 fragColor;
void main()
{
fragColor = col;
}
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