ugui.c3l/text_rendering/font_fragshader.glsl

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#version 330 core
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// viewsize.x = viewport width in pixels; viewsize.y = viewport height in pixels
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uniform ivec2 viewsize;
uniform ivec2 texturesize;
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// texture uv coordinate in texture space
in vec2 uv;
uniform sampler2D ts;
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void main()
{
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//gl_FragColor = vec4(1.0f,0.0f,0.0f,1.0f);
gl_FragColor = texture(ts, uv);
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}