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#version 330 core
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2023-02-21 22:05:28 +01:00
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// viewsize.x = viewport width in pixels; viewsize.y = viewport height in pixels
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uniform ivec2 viewsize;
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uniform ivec2 texturesize;
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2023-02-22 21:39:29 +01:00
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// texture uv coordinate in texture space
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in vec2 uv;
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uniform sampler2D ts;
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void main()
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{
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//gl_FragColor = vec4(1.0f,0.0f,0.0f,1.0f);
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gl_FragColor = texture(ts, uv);
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2023-02-21 22:05:28 +01:00
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}
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