ugui.c3l/src/ugui_text.c3

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module ugui;
import std::io;
import std::ascii;
import grapheme;
<*
@require off != null
*>
fn Codepoint str_to_codepoint(char[] str, usz* off)
{
Codepoint cp;
isz b = grapheme::decode_utf8(str, str.len, &cp);
if (b == 0 || b > str.len) {
return 0;
}
*off = b;
return cp;
}
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fn Rect! Ctx.get_text_bounds(&ctx, String text, bool* update_atlas)
{
Rect text_bounds;
short line_height = (short)ctx.font.ascender - (short)ctx.font.descender;
short line_gap = (short)ctx.font.linegap;
text_bounds.h = line_height;
Glyph* gp;
// TODO: account for unicode codepoints
short line_len;
Codepoint cp;
usz off, x;
while ((cp = str_to_codepoint(text[off..], &x)) != 0) {
off += x;
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bool n;
if (!ascii::is_cntrl((char)cp)) {
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gp = ctx.font.get_glyph(cp, &n)!;
line_len += gp.adv;
if (n) { *update_atlas = true; }
} else if (cp == '\n'){
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text_bounds.h += line_height + line_gap;
line_len = 0;
} else {
continue;
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}
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if (line_len > text_bounds.w) {
text_bounds.w = line_len;
}
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}
return text_bounds;
}
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fn void! Ctx.text_unbounded(&ctx, String label, String text)
{
Id id = label.hash();
Elem *parent = ctx.get_parent()!;
Elem *c_elem = ctx.get_elem(id)!;
// add it to the tree
ctx.tree.add(id, ctx.active_div)!;
// 1. Fill the element fields
// this resets the flags
c_elem.type = ETYPE_TEXT;
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short baseline = (short)ctx.font.ascender;
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short line_height = (short)ctx.font.ascender - (short)ctx.font.descender;
short line_gap = (short)ctx.font.linegap;
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bool update_atlas;
// if the element is new or the parent was updated then redo layout
if (c_elem.flags.is_new || parent.flags.updated) {
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Rect text_size = ctx.get_text_bounds(text, &update_atlas)!;
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// 2. Layout
c_elem.bounds = ctx.position_element(parent, text_size, true);
// 3. Fill the button specific fields
c_elem.text.str = text;
}
if (update_atlas) {
// FIXME: atlas here is hardcoded, look at the todo in ugui_data
Cmd up = {
.type = CMD_UPDATE_ATLAS,
.update_atlas = {
.raw_buffer = ctx.font.atlas[0].buffer,
.width = ctx.font.atlas[0].width,
.height = ctx.font.atlas[0].height,
},
};
ctx.cmd_queue.enqueue(&up)!;
}
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Cmd bounds = {
.type = CMD_RECT,
.rect.rect = c_elem.bounds,
.rect.color = uint_to_rgba(0x000000ff),
};
ctx.cmd_queue.enqueue(&bounds)!;
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ctx.push_string(c_elem.bounds, text)!;
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}