ugui.c3l/resources/shaders/source/rect.vert.glsl

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#version 450
layout(set = 1, binding = 0) uniform Viewport {
ivec2 view;
ivec2 off;
};
layout(location = 0) in vec2 position;
layout(location = 1) in vec2 uv;
layout(location = 2) in ivec4 color;
layout(location = 0) out vec4 col;
void main()
{
//vec2 shift = vec2(0);
vec2 shift;
shift.x = float(off.x) / view.x;
shift.y = -(float(off.y) / view.y);
vec2 pos = position + shift;
gl_Position = vec4(pos.x, pos.y, 0.0, 1.0);
col = vec4(color) / 255.0;
}