2024-11-07 18:35:20 +01:00
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module ugui;
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2024-11-17 21:36:46 +01:00
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import std::io;
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2024-11-07 18:35:20 +01:00
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2024-12-17 11:26:59 +01:00
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enum DivLayout {
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LAYOUT_ROW,
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LAYOUT_COLUMN,
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LAYOUT_FLOATING,
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}
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// div element
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struct ElemDiv {
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DivLayout layout;
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struct scroll {
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bool can_x;
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bool can_y;
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bool on_x;
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bool on_y;
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float value_x;
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float value_y;
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}
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Rect children_bounds;
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Point origin_r, origin_c;
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Color bgcolor;
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}
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const Elem DIV_DEFAULTS = {
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.type = ETYPE_DIV,
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.div = {
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.scroll.can_x = false,
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.scroll.can_y = false,
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.scroll.value_x = 0,
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.scroll.value_y = 0,
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},
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};
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fn void! Ctx.div_begin(&ctx, String label, Rect size, bool scroll_x = false, bool scroll_y = false)
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2024-11-07 18:35:20 +01:00
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{
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2024-11-21 00:50:11 +01:00
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Id id = label.hash();
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2024-11-07 18:35:20 +01:00
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Elem *parent = ctx.get_parent()!;
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Elem* c_elem = ctx.get_elem(id)!;
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isz div_node = ctx.tree.add(id, ctx.active_div)!;
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ctx.active_div = div_node;
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2024-12-17 11:26:59 +01:00
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bool needs_layout = c_elem.flags.is_new || parent.flags.updated;
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if (c_elem.flags.is_new) {
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*c_elem = DIV_DEFAULTS;
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} else if (c_elem.type != ETYPE_DIV) {
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return UgError.WRONG_ELEMENT_TYPE?;
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}
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c_elem.div.scroll.can_x = scroll_x;
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c_elem.div.scroll.can_y = scroll_y;
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2024-11-07 18:35:20 +01:00
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// do layout and update flags only if the element was updated
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2024-12-17 11:26:59 +01:00
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if (needs_layout) {
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2024-11-07 18:35:20 +01:00
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// 2. layout the element
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c_elem.bounds = ctx.position_element(parent, size);
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2024-12-17 11:26:59 +01:00
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c_elem.div.children_bounds = c_elem.bounds;
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c_elem.div.bgcolor = ctx.style.bgcolor;
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2024-11-07 18:35:20 +01:00
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// 3. Mark the element as updated
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c_elem.flags.updated = true;
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// 4. Fill the div fields
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c_elem.div.origin_c = Point{
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2024-12-14 13:29:45 +01:00
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.x = c_elem.bounds.x,
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.y = c_elem.bounds.y,
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2024-11-07 18:35:20 +01:00
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};
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c_elem.div.origin_r = c_elem.div.origin_c;
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2024-12-01 00:28:08 +01:00
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c_elem.div.layout = parent.div.layout;
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2024-11-07 18:35:20 +01:00
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}
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// Add the background to the draw stack
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bool do_border = parent.div.layout == LAYOUT_FLOATING;
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ctx.push_rect(c_elem.bounds, c_elem.div.bgcolor, do_border: do_border)!;
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2024-11-07 18:35:20 +01:00
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// TODO: check active
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// TODO: check resizeable
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2024-11-17 21:36:46 +01:00
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// check and draw scroll bars
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if (!c_elem.bounds.contains(c_elem.div.children_bounds)) {
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Point cbc = {
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.x = c_elem.div.children_bounds.x + c_elem.div.children_bounds.w,
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.y = c_elem.div.children_bounds.y + c_elem.div.children_bounds.h,
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};
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Point bc = {
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.x = c_elem.bounds.x + c_elem.bounds.w,
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.y = c_elem.bounds.y + c_elem.bounds.h,
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};
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// vertical overflow, check and draw scroll bar
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if (cbc.y > bc.y && c_elem.div.scroll.can_y) {
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// set the scrollbar flag, is used in layout
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c_elem.div.scroll.on_y = true;
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Rect vslider = {
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.x = c_elem.bounds.x + c_elem.bounds.w - 10,
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.y = c_elem.bounds.y,
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.w = 10,
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.h = c_elem.bounds.h,
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};
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float vh = max((float)bc.y / cbc.y, (float)0.15);
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Rect vhandle = {
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.x = c_elem.bounds.x + c_elem.bounds.w - 10,
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.y = (short)(c_elem.bounds.y + (int)(c_elem.bounds.h*(1-vh) * c_elem.div.scroll.value_y)),
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.w = 10,
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.h = (short)(c_elem.bounds.h * vh),
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};
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c_elem.events = ctx.get_elem_events(c_elem);
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if (parent.flags.has_focus && c_elem.events.mouse_hover && c_elem.events.mouse_hold && point_in_rect(ctx.input.mouse.pos, vhandle)) {
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short y = (short)clamp(ctx.input.mouse.pos.y - vhandle.h/2, vslider.y, vslider.y + vslider.h - vhandle.h);
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vhandle.y = y;
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float v = (float)(vhandle.y-vslider.y) / (float)(vslider.h-vhandle.h);
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c_elem.div.scroll.value_y = v;
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c_elem.flags.updated = true;
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c_elem.div.origin_c = Point{
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.x = c_elem.bounds.x,
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.y = c_elem.bounds.y,
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};
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c_elem.div.origin_r = c_elem.div.origin_c;
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}
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2024-12-13 13:51:23 +01:00
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ctx.push_rect(vslider, uint_to_rgba(0x999999ff))!;
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ctx.push_rect(vhandle, uint_to_rgba(0x9999ffff))!;
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2024-11-17 21:36:46 +01:00
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} else {
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c_elem.div.scroll.on_y = false;
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}
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}
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2024-11-07 18:35:20 +01:00
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// if the bounds are outside of the view then allocate space for scrollbars
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DivLayout old_layout = c_elem.div.layout;
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c_elem.div.layout = LAYOUT_FLOATING;
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c_elem.div.layout = old_layout;
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if (parent.flags.has_focus) {
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if (point_in_rect(ctx.input.mouse.pos, c_elem.bounds)) {
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c_elem.flags.has_focus = true;
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}
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}
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}
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fn void! Ctx.div_end(&ctx)
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{
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// the active_div returns to the parent of the current one
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ctx.active_div = ctx.tree.parentof(ctx.active_div)!;
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}
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