ugui.c3l/opengl-ren/vertex.glsl

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#version 330
// use the input ("in") vertices from index zero
layout(location = 0) in vec2 position;
layout(location = 1) in vec4 color;
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layout(location = 2) in vec2 uv;
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flat out vec4 out_color;
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out vec2 texture_coord;
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void main()
{
// simply copy teh output position
gl_Position = vec4(position.x, position.y, 0.0f, 1.0f);
out_color = color;
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texture_coord = uv;
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}