module ugui; import std::io; fn Rect! Ctx.get_text_bounds(&ctx, String text, bool* update_atlas) { Rect text_bounds; short line_height = (short)ctx.font.ascender - (short)ctx.font.descender; short line_gap = (short)ctx.font.linegap; text_bounds.h = line_height; Glyph* gp; // TODO: account for unicode codepoints short line_len; foreach (c: text) { Codepoint cp = (Codepoint)c; bool n; if (cp != '\n') { gp = ctx.font.get_glyph(cp, &n)!; line_len += gp.adv; if (n) { *update_atlas = true; } } else { text_bounds.h += line_height + line_gap; if (line_len > text_bounds.w) { text_bounds.w = line_len; } line_len = 0; } } return text_bounds; } fn void! Ctx.text_unbounded(&ctx, String label, String text) { Id id = label.hash(); Elem *parent = ctx.get_parent()!; Elem *c_elem = ctx.get_elem(id)!; // add it to the tree ctx.tree.add(id, ctx.active_div)!; // 1. Fill the element fields // this resets the flags c_elem.type = ETYPE_TEXT; short baseline = (short)ctx.font.ascender; short line_height = (short)ctx.font.ascender - (short)ctx.font.descender; short line_gap = (short)ctx.font.linegap; bool update_atlas; // if the element is new or the parent was updated then redo layout if (c_elem.flags.is_new || parent.flags.updated) { Rect text_size = ctx.get_text_bounds(text, &update_atlas)!; // 2. Layout c_elem.bounds = ctx.position_element(parent, text_size, true); // 3. Fill the button specific fields c_elem.text.str = text; } if (update_atlas) { // FIXME: atlas here is hardcoded, look at the todo in ugui_data Cmd up = { .type = CMD_UPDATE_ATLAS, .update_atlas = { .raw_buffer = ctx.font.atlas[0].buffer, .width = ctx.font.atlas[0].width, .height = ctx.font.atlas[0].height, }, }; ctx.cmd_queue.enqueue(&up)!; } Cmd bounds = { .type = CMD_RECT, .rect.rect = c_elem.bounds, .rect.color = uint_to_rgba(0x000000ff), }; ctx.cmd_queue.enqueue(&bounds)!; Point orig = { .x = c_elem.bounds.x, .y = c_elem.bounds.y, }; short line_len; foreach (c: text) { Glyph* gp; Codepoint cp = (Codepoint)c; if (cp != '\n') { gp = ctx.font.get_glyph(cp)!; Cmd cmd = { .type = CMD_SPRITE, .sprite.rect = { .x = orig.x + line_len + gp.ox, .y = orig.y + gp.oy + baseline, .w = gp.w, .h = gp.h, }, .sprite.texture_rect = { .x = gp.u, .y = gp.v, .w = gp.w, .h = gp.h, }, }; line_len += gp.adv; ctx.cmd_queue.enqueue(&cmd)!; } else { orig.y += line_height + line_gap; line_len = 0; } } }