module ugui; fn void! Ctx.div_begin(&ctx, String label, Rect size) { Id id = hash(label); Elem *parent = ctx.get_parent()!; Elem* c_elem = ctx.get_elem(id)!; isz div_node = ctx.tree.add(id, ctx.active_div)!; ctx.active_div = div_node; // 1. Fill the element fields c_elem.type = ETYPE_DIV; // do layout and update flags only if the element was updated if (c_elem.flags.is_new || parent.flags.updated) { // 2. layout the element c_elem.bounds = ctx.position_element(parent, size); // 3. Mark the element as updated c_elem.flags.updated = true; // 4. Fill the div fields c_elem.div.layout = parent.div.layout; c_elem.div.origin_c = Point{ .x = c_elem.bounds.x, .y = c_elem.bounds.y, }; c_elem.div.color_bg = uint_to_rgba(0xff0000ff); c_elem.div.origin_r = c_elem.div.origin_c; } // Add the background to the draw stack Cmd cmd = { .type = CMD_RECT, .rect = { .rect = c_elem.bounds, .color = c_elem.div.color_bg, }, }; ctx.cmd_queue.enqueue(&cmd)!; // TODO: check active // TODO: check resizeable // TODO: check scrollbars // if the bounds are outside of the view then allocate space for scrollbars DivLayout old_layout = c_elem.div.layout; c_elem.div.layout = LAYOUT_FLOATING; c_elem.div.layout = old_layout; if (parent.flags.has_focus) { if (point_in_rect(ctx.input.mouse.pos, c_elem.bounds)) { c_elem.flags.has_focus = true; } } } fn void! Ctx.div_end(&ctx) { // the active_div returns to the parent of the current one ctx.active_div = ctx.tree.parentof(ctx.active_div)!; }