module ugui; import std::io; // button element struct ElemButton { Color color; bool active; } const Elem BUTTON_DEFAULTS = { .type = ETYPE_BUTTON, .button = { .color = uint_to_rgba(0x0000ffff), }, }; // draw a button, return the events on that button fn ElemEvents! Ctx.button(&ctx, String label, Rect size, bool state = false) { Id id = label.hash(); Elem *parent = ctx.get_parent()!; Elem *c_elem = ctx.get_elem(id)!; // add it to the tree ctx.tree.add(id, ctx.active_div)!; bool needs_layout = c_elem.flags.is_new || parent.flags.updated; if (c_elem.flags.is_new) { *c_elem = BUTTON_DEFAULTS; } else if (c_elem.type != ETYPE_BUTTON) { return UgError.WRONG_ELEMENT_TYPE?; } c_elem.bounds = ctx.position_element(parent, size, true); // if the bounds are null the element is outside the div view, // no interaction should occur so just return if (c_elem.bounds.is_null()) { return ElemEvents{}; } c_elem.events = ctx.get_elem_events(c_elem); if (c_elem.events.mouse_hover) { if (parent.flags.has_focus) { c_elem.flags.has_focus = true; c_elem.button.color = uint_to_rgba(0x00ff00ff); } } else { c_elem.button.color = uint_to_rgba(0x0000ffff); } if (state) { c_elem.button.color = uint_to_rgba(0xff00ffff); } // Draw the button ctx.push_rect(c_elem.bounds, c_elem.button.color, do_border: true, do_radius: true)!; return c_elem.events; }